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- /*
- File: GridTilesFormat.h
-
- Contains: This file describes the formats of a TileCollection and a TileGrid.
- We provide them both here so that our applications that build compiled
- files can also access the resource format.
-
- Written by: Timothy Carroll
-
- Copyright: Copyright © 1996-1999 by Apple Computer, Inc., All Rights Reserved.
-
- You may incorporate this Apple sample source code into your program(s) without
- restriction. This Apple sample source code has been provided "AS IS" and the
- responsibility for its operation is yours. You are not permitted to redistribute
- this Apple sample source code as "Apple sample source code" after having made
- changes. If you're going to re-distribute the source, we require that you make
- it clear in the source that the code was descended from Apple sample source
- code, but that you've made changes.
-
- Change History (most recent first):
- 7/1/1999 Karl Groethe Updated for Metrowerks Codewarror Pro 2.1
- 8/15/96 Timothy Carroll Initial Release
-
-
- */
-
-
- /****************************************************************************************************
- Resource Data Structures
- ****************************************************************************************************/
-
- typedef struct TileCollectionResHeader TileCollectionResHeader;
- const UInt32 TileCollectionResType = 'TILE';
-
- struct TileCollectionResHeader
- {
- UInt32 version;
- SInt16 depth;
- UInt16 flags;
- UInt32 numTiles;
-
- // Followed by 1k per tile in 32x32x8 bit format.
- };
-
-
- typedef UInt16 CellGridType;
-
- typedef struct TileGridResHeader TileGridResHeader;
- const UInt32 TileGridResType = 'GRID';
-
- struct TileGridResHeader
- {
- UInt32 version;
- UInt16 flags;
- SInt16 tileResID;
- UInt32 width;
- UInt32 height;
- UInt32 defaultTile;
-
- // followed by width x height x CellGridType for tile information in row x column format.
- };
-